meet the team
Business Development Director
John is an accomplished executive with unique mix of both technology expertise and business skills within the Video Games and Toy Industries.
Career highlights include running Interactive Licensing for both BBC Studios and Paramount Pictures, running Crystal Dynamics and fencing with Steven Spielberg!
Head of Development
With a number of Quake 3, as well as CS 1.5 and 1.6 tournaments won, Nikola has a soft spot for gaming from a very young age. That—along with his three-year-long experience as a Lead Developer has paved his way to Reality Clash, giving him the opportunity to combine the best of both worlds into a product he’s truly passionate about.
Head of Design
Jove, has been behind all of the cool stuff you have seen from RealityClash. Besides having an eye for the beautiful, he has been a real badass when it comes to gaming. A true lover of CS:GO, he has spent tons of hours on the battlefields, which obviously contributed to the real-feel design of RealityClash.
Esben Egholm Nissen
Esben recently graduated with a bachelors degree in musicology. He has been working on Doctor Who: Worlds Apart since 2020.
Thomas has been in a broad range of roles since he began his career 13 years ago. In 2011 Thomas decided to pursue his passion in game design and has since then accumulated multiple degrees within the game development field, including a Master in Game Design. Thomas is ready to use his mixed bag of technical and design knowledge on larger scoped games.
Business Development Crypto Assets
Christian is an experienced crypto asset investor, trader and Law student. Previously to joining Reality Gaming Group Christian worked for TokenMarket, one of the pioneering companies in token sales and distribution. Christian holds an MSc. Economics and Business Administration from Copenhagen Business School.
NFT Art Manager
Mahima – or “Immy” – is a 21 year old creative who has spent the past 3 years working as a digital artist inside and beyond the NFT space. A strong figure within the creative space, she has helped many beginner artists find their feet in the world of crypto art. Alongside creating artwork and building a community, she has also been involved in multiple digital exhibitions including the Venus of Metaverse – an all women NFT art show.
Julius Bækgaard Brasch
Julius is a well educated game designer with flair for artistic detail and structure. He has been playing all the card games you know, and is currently in charge of securing the quality of products related to Doctor Who: Worlds Apart together with his other kick-ass colleagues. If something bugs you, you know who to ping.