meet the team

tony pearce

nikola mukoski
With a number of Quake 3, as well as CS 1.5 and 1.6 tournaments won, Nikola has a soft spot for gaming from a very young age. That—along with his three-year-long experience as a Lead Developer has paved his way to Reality Clash, giving him the opportunity to combine the best of both worlds into a product he’s truly passionate about.

Jove Stojchevski
Jove, has been behind all of the cool stuff you have seen from RealityClash. Besides having an eye for the beautiful, he has been a real badass when it comes to gaming. A true lover of CS:GO, he has spent tons of hours on the battlefields, which obviously contributed to the real-feel design of RealityClash.

Esben Egholm Nissen
Esben recently graduated with a bachelors degree in musicology. He has been working on Doctor Who: Worlds Apart since 2020.

Thomas pedersen
Thomas has been in a broad range of roles since he began his career 13 years ago. In 2011 Thomas decided to pursue his passion in game design and has since then accumulated multiple degrees within the game development field, including a Master in Game Design. Thomas is ready to use his mixed bag of technical and design knowledge on larger scoped games.

Immy Chaudhury
Mahima – or “Immy” – is a 21 year old creative who has spent the past 3 years working as a digital artist inside and beyond the NFT space. A strong figure within the creative space, she has helped many beginner artists find their feet in the world of crypto art. Alongside creating artwork and building a community, she has also been involved in multiple digital exhibitions including the Venus of Metaverse – an all women NFT art show.

Julius Bækgaard Brasch
Julius is a well educated game designer with flair for artistic detail and structure. He has been playing all the card games you know, and is currently in charge of securing the quality of products related to Doctor Who: Worlds Apart together with his other kick-ass colleagues. If something bugs you, you know who to ping.